Categories: Gaming

Citizen Sleeper 2: Starward Vector Combines Tabletop RPG With Classic Sci-Fi TV


Damian Martin has harnessed this opening setting to make a few changes to the logistics of being a Sleeper too. In short, a Sleeper is a human mind that has been immortalised in a robot body, to be kept under control by a corporation. Thanks to Serafin’s attempts to reboot you both, you’re no longer reliant on the Stabiliser, the material used by the corporation to keep you alive in the first Citizen Sleeper, which is a design choice as much as a narrative one. 

“It’s a massive change,” Damian Martin says. “You essentially reboot yourself at the start of Sleeper 2, you wake up with short term memory loss and no need for the Stabiliser, because that’s what Laine has been using to control you. Changing that up has been really fun, and it means the game has a fundamentally different arc.”

That adaptation has not been made to make your life easier, mind. Your Sleeper can now feel Stress, another new mechanic that means not looking after yourself – and taking risks – will have additional consequences. This can be as simple as ending a cycle without eating, for example – and can lead to further hindrances like ‘breaking’ a die, which means you can’t use it for an action that cycle. 

This system is designed to force a gamble, which, in the unforgiving world of Citizen Sleeper, can be the difference between life and death. Gambling on stress lets you utilise a new ‘Push’ mechanic, which will give you a boost where it’s needed most in exchange for a higher Stress level. You’ll have to address that later on, but the idea is that, in this moment, where success is so crucial, you can lean on a risky bargain.

“The systems I’ve been exploring have been about finding ways to model things that feel like long-term harm or difficulty, which is something that games don’t necessarily explore that often,” Damian Martin explains. “Harm in games is usually short term, but here, you’re constantly spinning the plates of this body that you’re trying to work with.”

Citizen Sleeper 2 also goes one step further with a class system, giving more flexibility in how you choose to roleplay your Sleeper. The classes featured in the demo – Operator, Extractor, and Machinist – each offered proficiency in certain skills, but a debuff in others. I opted for the Machinist role, which offered useful bonuses in engineering situations, but a sizeable difficulty in succeeding in social interactions. Over time, you’ll be able to level up most of these skills,  but each class also has one skill that is completely locked out – you’ll never be better at it, so you really have to play to your strengths as you progress.



Source link

Washington Digital News

Share
Published by
Washington Digital News

Recent Posts

Maheshri and Winston: “The U.S.’s Decades Long 2nd Great Depression”

In RealClearPolitics, a provocative thesis, from Vikram Maheshri (U. Houston) and Cliff Winston* (Brookings): The…

47 mins ago

Bought Bitcoin at $108,000? Don't Panic

Bitcoin’s price is down over 10% from its all-time high and its critics are taking…

49 mins ago

Stimulus checks of up to $1,400 each are being sent by IRS

© 2024 Fortune Media IP Limited. All Rights Reserved. Use of this site constitutes acceptance…

50 mins ago

Dire situation in China is one reason for Honda, Nissan merger

“When you look at Honda and Nissan, they’ve been losing the market for some time.”…

55 mins ago

Hard Coatings Market worth $1.7 billion by 2028

 (EMAILWIRE.COM, December 13, 2024 ) The report "Hard Coatings Market by Material Type (Nitrides, Oxides,…

56 mins ago

How the US Supreme Court and Trump could stop a TikTok ban

TikTok is a video-sharing social media platformAnatolii Babii / Alamy A US law banning the…

1 hour ago